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Science, Technology, Engineering, Art, and Math (STEAM) Resources

STEM (Science, Technology, Engineering, and Mathematics) has been transformed into STEAM by adding a focus on art and design. STEAM is a movement that was originally championed by the Rhode Island School of Design. The connection of the traditional STEM subjects with art and design was a response to our transforming economy.

On this Page:


Science

NASA Wavelength

This is your pathway into a digital collection of Earth and space science resources. The collection includes resources specific to out-of-school programs.


Technology 

Incorporating Technology into Out-of-School Time Programs: Benefits, Challenges, and Strategies

This brief draws on results from non-experimental research and the insights from practitioners to outline the benefits, challenges, and strategies associated with incorporating technology into out-of-school time programs.


Engineering

Engineering is Elementary

These STEM resources are designed to help children in grades 1-8 develop engineering and technology literacy.


Arts

Adobe Youth Voices Career Toolkit

Adobe Youth Voices designed this toolkit for youth. The kit will give youth strategies and tips on preparing for the future and making choices. The resources in the kit were developed expressly to help youth find their own creative path.

 SPARK After School Dance Module

Dance resources included to teach 4 dance lessons. Resources include: lesson plan, Task cards, instructional videos, and assessments. Here is a video about break dancing in afterschool programs. 

Keeping the Arts Alive: Creating and Sustaining Youth Programs That Matter

This book from the Search Institute provides tools and resources to help readers develop and maintain sustainable arts programs.

Cultural Partnerships for Youth

This program is designed for middle school programs that are looking to expand their learning impact in communities using the arts as a tool.

  1. Curriculum Guide
  2. Training Manual 

 Math


Cross-Curricular Resources

STEAM Connect 

This online resource provides a forum for community collaboration and a collection of resources to bring a diverse group of stakeholders (non-profits, education, business, policymakers and our communities) together around STEAM. 

STEM After School: How to Design and Run Great Programs and Activities

This guidebook from TASC offers a framework and practical advice to help you create and maintain a high-quality science learning program at your program.

How Cross-Sector Collaboration are Advancing STEM Learning

Learn how to encompass schools, afterschool and summer programs, and community resources to provide a rich array of 21st century learning opportunities to the youth in your program.

The Connectory 

The Connectory will connect you to STEM learning opportunities and partnerships that will inspire young people to explore, discover, and create.

howtosmile

This STEM database is a collection of the best educational materials on the web, in addition to learning tools and services – all designed especially for those who teach school-aged kids in non-classroom settings. Topics include astronomy, energy, cooking, and climate.

Digging into Research Webinar Series

The Afterschool Alliance presented this series of webinars presents an overview of current research related to STEM and out-of-school educators. Below are the recorded webinars.

  1. Interest and Identity in STEM
  2. Gender Equity in STEM
  3. Making and Tinkering in Afterschool

Identifying and Supporting Productive STEM Programs in Out-of-School Time Settings

This report was created to help policy makers, funders and education leaders in school and out-of-school make informed decisions about how to best leverage the educational and learning resources in their community. The report identifies productive STEM programs in out-of-school settings.

Click2Science (Learning Modules)

Click2Science is an interactive, professional development site for trainers, coaches, site directors and frontline staff/volunteers working in out-of-school time programs serving children and youth. These self-directed modules cover an array of STEM topics.

  1. Embracing Active STEM Learning
  2. Encouraging Collaborative STEM Work
  3. Selecting STEM Activities
  4. Giving Youth Control
  5. Reflecting and Processing STEM Experiences
  6. Modeling Science and Engineering Processes
  7. Making Connections to STEM Careers
  8. Developing Science and Engineering Identity

BestColleges.com

Are your students curious about what STEM careers are out there? Check out this guide from BestColleges.com that highlights several paths of study, specializations, and job positions within science, technology, engineering, and math.