STEM (Science, Technology, Engineering, and Mathematics) has been transformed into STEAM by adding a focus on art and design. STEAM is a movement that was originally championed by the Rhode Island School of Design. The connection of the traditional STEM subjects with art and design was a response to our transforming economy. This is your pathway into a digital collection of Earth and space science resources. The collection includes resources specific to out-of-school programs. This brief draws on results from non-experimental research and the insights from practitioners to outline the benefits, challenges, and strategies associated with incorporating technology into out-of-school time programs. These STEM resources are designed to help children in grades 1-8 develop engineering and technology literacy. Adobe Youth Voices designed this toolkit for youth. The kit will give youth strategies and tips on preparing for the future and making choices. The resources in the kit were developed expressly to help youth find their own creative path. Dance resources included to teach 4 dance lessons. Resources include: lesson plan, Task cards, instructional videos, and assessments. Here is a video about break dancing in afterschool programs. This book from the Search Institute provides tools and resources to help readers develop and maintain sustainable arts programs. This program is designed for middle school programs that are looking to expand their learning impact in communities using the arts as a tool. This online resource provides a forum for community collaboration and a collection of resources to bring a diverse group of stakeholders (non-profits, education, business, policymakers and our communities) together around STEAM. This guidebook from TASC offers a framework and practical advice to help you create and maintain a high-quality science learning program at your program. Learn how to encompass schools, afterschool and summer programs, and community resources to provide a rich array of 21st century learning opportunities to the youth in your program. The Connectory will connect you to STEM learning opportunities and partnerships that will inspire young people to explore, discover, and create. This STEM database is a collection of the best educational materials on the web, in addition to learning tools and services – all designed especially for those who teach school-aged kids in non-classroom settings. Topics include astronomy, energy, cooking, and climate. The Afterschool Alliance presented this series of webinars presents an overview of current research related to STEM and out-of-school educators. Below are the recorded webinars. This report was created to help policy makers, funders and education leaders in school and out-of-school make informed decisions about how to best leverage the educational and learning resources in their community. The report identifies productive STEM programs in out-of-school settings. Click2Science is an interactive, professional development site for trainers, coaches, site directors and frontline staff/volunteers working in out-of-school time programs serving children and youth. These self-directed modules cover an array of STEM topics. Are your students curious about what STEM careers are out there? Check out this guide from BestColleges.com that highlights several paths of study, specializations, and job positions within science, technology, engineering, and math. Science, Technology, Engineering, Art, and Math (STEAM) Resources
On this Page:
Science
NASA Wavelength
Technology
Incorporating Technology into Out-of-School Time Programs: Benefits, Challenges, and Strategies
Engineering
Engineering is Elementary
Arts
Adobe Youth Voices Career Toolkit
SPARK After School Dance Module
Keeping the Arts Alive: Creating and Sustaining Youth Programs That Matter
Cultural Partnerships for Youth
Math
Cross-Curricular Resources
STEAM Connect
STEM After School: How to Design and Run Great Programs and Activities
How Cross-Sector Collaboration are Advancing STEM Learning
The Connectory
howtosmile
Digging into Research Webinar Series
Identifying and Supporting Productive STEM Programs in Out-of-School Time Settings
Click2Science (Learning Modules)
BestColleges.com
Did You Know?
Did you know that 63% of teens have NEVER considered a career in STEM?
More STEAM
STEAM News
STEAM Events